3.18

3.18 published on 1 Comment on 3.18

I struggled for a long time with trying to come up with a decent visual language for “cyberspace” (man, that’s a weirdly dated-feeling term, but I don’t know a better one) – Ghost in the Shell casts a very long shadow and is obviously vastly more accomplished. I’m not sure I completely succeeded, but I… Continue reading 3.18